Motivation:
Despite the rich
potential of mobile croudsourcing services, their effectiveness
depends on the whims of their participants., impacting everything
from user engagement to their compliance with the crowdsource tasks.
In response of this, a lot of systems have started to incorporate
different incentive features and want to enhancing the quality of
the collected data. This incentive method can improve the performance
of their applications.
Main points:
In this paper, there is
a large scale experiment, which runs over 2 days with 96
participants. In this experiment, the author comes up with 2
incentive structure. He try to compare these two different structure
and find some relative effect between them. These two different
structures include significant different behavior of participants.
In this paper, the
author identify three key performance metrics: recruitment,
compliance and user-effort. The result of the experiment is showing
according to these three aspects.
Recruitment: (the
number of users who choose to participate in this application)
weighted lottery has
achieved greater total recruitment as well as larger active
recruitment than micro-payment. However, the author also points out
that this result could not explain the whole story of the incentive
selection.
Compliance:
In this paper, the
author measured the total number of tasks completed by a participant.
The result is that there is no correlation between booth popularity
and task compliance.
User-effort:
this refer to the
amount of the interaction spent by each user within the mobile
crowdsourcing system. There are 3 aspects to measure the user-effort.
One is the check-out time, one is the active time and the other one
is the time between consecutive tasks to look at the eveness of
temporal coverage of participant. The result is that these
participants of the micro-payment spent more time traversing the
conference area than those of the weighted lottery.
The author shows us
that both incentive mechanisms provide sufficient motivation for
participants to visit the booths with low popularity.
Trade-off:
- In this paper, it only mentions 3 performance metrics. However, as we know, there must has some more other factors which will definitely affect the performance. This will cause a problem of the experiment result.
- When comes to the user-effort, the author only mentions 3 ways to compare. But besides these aspects, there will be some other factors which will lead to a different performance of the users. For example, when the one user has something wrong with the phone, so the check-out time is not correct. So when doing this experiment, consider some special cases is needed. Otherwise, the result may not be correct.
- The author points out that the recruitment could not explain the incentive selection and try to combine other metrics. However, when combine these metrics, there will be a probability that each aspect will affect others.
Very nice analysis. Any thoughts on other performance metrics you would like to see? You are correct that there may be many special cases that may be taken into account.
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